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Addon for artifact power
Addon for artifact power







addon for artifact power

isMaxRank įunction ArtifactPowerButtonMixin:GetCurrentRank()įunction ArtifactPowerButtonMixin:IsMaxRank()įunction ArtifactPowerButtonMixin:HasRanksFromCurrentTier()

addon for artifact power

Return self: IsCompletelyPurchased() or self: HasBonusMaxRanksFromTier() įunction ArtifactPowerButtonMixin:CouldSpendPoints() queuedRevealDelay or delay 0 įunction ArtifactPowerButtonMixin:IsCompletelyPurchased()įunction ArtifactPowerButtonMixin:HasSpentAny()įunction ArtifactPowerButtonMixin:ArePrereqsMet()įunction ArtifactPowerButtonMixin:IsActiveForLinks() tier ~= 1 thenįunction ArtifactPowerButtonMixin:QueueRevealAnimation( delay) UI_70_ARTIFACT_FORGE_TRAIT_RANKUP) įunction ArtifactPowerButtonMixin:PlayUnlockAnimation()Įlseif not self. If ArtifactUI_HasPurchasedAnything() then UI_72_ARTIFACT_FORGE_FINAL_TRAIT_UNLOCKED) If button = SEQUENCE thenįunction ArtifactPowerButtonMixin:OnDragStart()įunction ArtifactPowerButtonMixin:PlayPurchaseAnimation() If button = "LeftButton " and C_ArtifactUI. UIErrorsFrame: AddMessage(ARTIFACT_TRAITS_NO_FORGE_ERROR, RED_FONT_COLOR: GetRGBA()) IsArtifactDisabled() and not C_ArtifactUI. If ( IsModifiedClick( "CHATLINK ") ) thenĬhatEdit_InsertLink(C_ArtifactUI. Local SEQUENCE = įunction ArtifactPowerButtonMixin:OnClick( button) GameTooltip: SetArtifactPowerByID( self: GetPowerID()) GameTooltip: SetOwner( self, "ANCHOR_RIGHT ") If cursorItemID and IsArtifactRelicItem(cursorItemID) then style ~= ARTIFACT_POWER_STYLE_RUNE and not self. Return ( "Rune-%02d-light "): format(runeIndex)įunction ArtifactPowerButtonMixin:OnEnter() Local runeIndex = math.random( 1, NUM_RUNE_TYPES) LightRune: SetAtlas( self: GenerateRune(), true) įunction ArtifactPowerButtonMixin:GenerateRune() Self: RegisterForClicks( "LeftButtonUp ", "RightButtonUp ")

addon for artifact power

Local soundPlayed, handle = PlaySound(sound, "SFX ") įunction ArtifactPowerButtonMixin:OnLoad() If ARTIFACT_TRAIT_SOUND_HANDLE ~= nil then Local function PlayArtifactTraitSound( sound) Learn more about bidirectional Unicode charactersĪRTIFACT_POWER_STYLE_UNPURCHASED_LOCKED = 6 ĪRTIFACT_POWER_STYLE_PURCHASED_READ_ONLY = 7 ĪRTIFACT_POWER_STYLE_UNPURCHASED_READ_ONLY = 8 To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.









Addon for artifact power