

isMaxRank įunction ArtifactPowerButtonMixin:GetCurrentRank()įunction ArtifactPowerButtonMixin:IsMaxRank()įunction ArtifactPowerButtonMixin:HasRanksFromCurrentTier()

Return self: IsCompletelyPurchased() or self: HasBonusMaxRanksFromTier() įunction ArtifactPowerButtonMixin:CouldSpendPoints() queuedRevealDelay or delay 0 įunction ArtifactPowerButtonMixin:IsCompletelyPurchased()įunction ArtifactPowerButtonMixin:HasSpentAny()įunction ArtifactPowerButtonMixin:ArePrereqsMet()įunction ArtifactPowerButtonMixin:IsActiveForLinks() tier ~= 1 thenįunction ArtifactPowerButtonMixin:QueueRevealAnimation( delay) UI_70_ARTIFACT_FORGE_TRAIT_RANKUP) įunction ArtifactPowerButtonMixin:PlayUnlockAnimation()Įlseif not self. If ArtifactUI_HasPurchasedAnything() then UI_72_ARTIFACT_FORGE_FINAL_TRAIT_UNLOCKED) If button = SEQUENCE thenįunction ArtifactPowerButtonMixin:OnDragStart()įunction ArtifactPowerButtonMixin:PlayPurchaseAnimation() If button = "LeftButton " and C_ArtifactUI. UIErrorsFrame: AddMessage(ARTIFACT_TRAITS_NO_FORGE_ERROR, RED_FONT_COLOR: GetRGBA()) IsArtifactDisabled() and not C_ArtifactUI. If ( IsModifiedClick( "CHATLINK ") ) thenĬhatEdit_InsertLink(C_ArtifactUI. Local SEQUENCE = įunction ArtifactPowerButtonMixin:OnClick( button) GameTooltip: SetArtifactPowerByID( self: GetPowerID()) GameTooltip: SetOwner( self, "ANCHOR_RIGHT ") If cursorItemID and IsArtifactRelicItem(cursorItemID) then style ~= ARTIFACT_POWER_STYLE_RUNE and not self. Return ( "Rune-%02d-light "): format(runeIndex)įunction ArtifactPowerButtonMixin:OnEnter() Local runeIndex = math.random( 1, NUM_RUNE_TYPES) LightRune: SetAtlas( self: GenerateRune(), true) įunction ArtifactPowerButtonMixin:GenerateRune() Self: RegisterForClicks( "LeftButtonUp ", "RightButtonUp ")

Local soundPlayed, handle = PlaySound(sound, "SFX ") įunction ArtifactPowerButtonMixin:OnLoad() If ARTIFACT_TRAIT_SOUND_HANDLE ~= nil then Local function PlayArtifactTraitSound( sound) Learn more about bidirectional Unicode charactersĪRTIFACT_POWER_STYLE_UNPURCHASED_LOCKED = 6 ĪRTIFACT_POWER_STYLE_PURCHASED_READ_ONLY = 7 ĪRTIFACT_POWER_STYLE_UNPURCHASED_READ_ONLY = 8 To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.
